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Outline the steps you take to create art.
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The steps I take depend on the purpose of the art.
In cases where it is for myself, the journey I go on
during the creation is almost more important than the result. Some shape
or texture or theme may strike me at a certain time, where I may 'see'
something in a fractal — a face, an animal, an object — which I work to
give further definition so that others may see it as well. In these
instances, half the creation process is the exploration; finding
interesting fractals and other images, applying filters and effects,
seeing 'what if' I do this or that to an image. I love experimentation and the
application of random permutations simply for the joy of it.
When the art is for a job, the process is much more
structured. Depending on the client, I choose the tools and components and
strive to create the desired object / look / scene. In this case, I may still
try to incorporate a bit of spontaneity, however, most times the desired
outcome precludes too much experimentation with the emphasis firmly on pleasing the
customer.
About my art in general and the way I work:
Left to my own devices I tend toward surreal and the
slightly macabre or disturbing, and I have been known to abuse colors. I
haven't really settled into
anything that someone can point to as "my signature style." Also different
than the way most people work is that I look for, and often court 'happy
accidents' in my art. For me these are the reward, the treasure I find in
my artistic adventures.
Treasure hunting is how I describe creating my art. I
love to find things. Aside from my fascination with colors and patterns
and shiny objects, 'hunting' fractals is very addicting for me. "Just
One More Twist" can yield an ugly glob of brown noise, or the most
breath-taking, beautiful, and delicately colored structure I've ever seen. I stay up all hours of the night doing
"just one more" fractal. In
working with fractals, I really never am in complete control of what I get
and it is this chaotic boundary which I find I am most attracted to.
Another huge part of what I find appealing IS the
technical and analytical side of it. I will grant you that traditional art
has its technicalities too — the technicalities of say, mixing paints and
pigments. However, those do not engage my imagination in the way that
using my computer to create an image does. Since I love the digital
domains and the technology they encompass, almost anything related to them
holds a great attraction for me.
I really DO love the whole process — starting from that germ of an idea,
selecting the models / pieces / tools / software, and then creating and
experimenting each step of the way. I also love the ability to go back
and try a different path anytime I want. This non-linear workflow is
something I find lacking in traditional media art and techniques. I like
that I can explore the myriad possibilities of a 3D scene; change a
texture here, move the camera there, and play countless 'what if' games with
the elements in the image. It is like going on a trip without leaving my
chair!
Art inspires me. Nature - Chaos and fractals, electron
microscope imagery, Hubbell space pictures, macro views and natural
scenes. Odd perspectives and juxtaposition is nice too. Sometimes music or
my pets do. And often, personal experiences inspire me to attempt the
capture of a mood or feeling, convey a thought or remember someone.
Being around talented people inspires me as well.
Working with diverse, creative and supportive people is quite inspiring thing for me. I get a charge from other people's ideas and
enthusiasm; their perspectives; their views; techniques and style. I
also think a bit of genteel competitiveness is motivational, which is what
I find so engrossing about the Internet and online communities. I am
definitely a Cyber-Junky.
Mostly, technology itself inspires me.
It's wonderful that computer science has caught up with my passion for
computer art finally! Five years ago, it was almost unheard of for an
'everyday' computer to create the stunning graphics we now take for
granted.
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How has your art evolved over time?
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Mostly, my control over my tools has improved. This
improved control enables me to be more spontaneous and productive. It is
nice being familiar enough with my tools so that they are now an extension
of my mind as opposed to an obstacle. I am able to experiment more and
increase the diversity of my output in less time. Also, newer, faster
hardware enables better, more sophisticated software, which in turn,
enables me to experiment with many more types of techniques and objects.
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What would you like people to know about you? |
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All reports to the contrary, I don't really bite. :-) |
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Are there certain programs you prefer? |
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I can't go a single day without using Photoshop. As much as I hated having to
learn how to use it all those many years ago, it really is the industry standard
for the manipulation of digital image data for not only pre-press applications
but also for the creation of new art. And today I can’t imagine doing ANYTHING
without fixing it or tweaking it in Photoshop. It is very powerful and I
strongly suggest that anyone with even peripheral interest in the creation of
art for eventual publication get familiar with Photoshop as quickly as possible.
I love Poser and use it for quite a few of my projects.
Poser is a relatively
inexpensive program that has multiple uses. Originally designed as an aid to
traditional artists who didn’t have access to live models for figure studies, it
has evolved to become a stand alone application capable of creating professional
animations as well as high quality still renders of figures AND scenery.
I also use Bryce, which is also an inexpensive application, to create my
landscapes. I find it’s got a great interface that, once mastered, allows me to
concentrate on the art that I’m creating as opposed to the key strokes or
commands required to do things.
I love the ease with which these programs can be used together to create almost
any style and genre of art.
Other programs I use include UltraFractal and
XenoDream, both of which are
fractal generators. UltraFractal is great for 2 dimensional images and XenoDream
works in both 2 and 3-D. Also, XenoDream has some interesting tools that allow
me to create unique 3-dimensional lighting effects on otherwise 2-dimensional
image data.
I'm currently re-evaluating a nifty program called
ZBrush whose recent software
upgrade piqued my interest. ZBrush is a hybrid application, also moderately
priced, which combines the process of painting with sculpting, all on a PC.
And, even though I don't use Painter at this time, it is software that I want to
explore. Painter is yet another example of reasonably priced software that can
be used to create spectacular works. Painter is geared toward those
traditionally trained and offers very convincing real-world-media effects, such
as water color and oil paints, using a digital canvas. The works created in
Painter can become indistinguishable from works that were painted ‘by hand’
using oils (or whatever traditional medium you like) and scanned into the
computer, showing all the tell tale effects like color mixing during a stroke
and the spread of pigment on watercolor paper.
I am coming up to speed on Carrara, which now boasts a seamless integration with
Poser scenes and objects via an optional plug-in. Carrara is a modeling package
which allows you to create 3-D objects, light them, texture them, and render
them. It can also be used to create professional quality animations. It is
really a full-featured digital art/machine shop!
And I keep threatening to learn a bit more about
Amapi, too. Amapi is a fast,
rich and versatile 3D Polygonal modeler that looks good for beginners as well as
advanced 3D users with its speed, and ease-of-use. It has some cool features
that look like a load of fun as well.
I use CorelDraw and Illustrator for vector work, and
InDesign and PageMaker for
layout and publications.
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Are you a traditionally-trained artist that has selected the digital media, or
did new technologies allow you to create the visions you've envisioned? |
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No formal art training here. And, definitely new technology allowed me to
express myself in the way I'd wanted to for a long time. The idea of flat oil
painting or watercolor painting on paper doesn’t really excite me the way that
digital and 3-dimensional tools do. |
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Is there a prejudice against digital art? |
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Most definitely.
When people think of ‘digital’ art they still think of
TRON or Star Wars — Not
that this is BAD, necessarily. I, for example, love the look and feel of these
visionary applications of computer graphics and my own work has been greatly
influenced by them. However, this pigeon-holing does limit, in the eyes of the
general population, the desirability of art created using digital tools and
predisposes people to assume that anything digital makes it a ‘special effect’,
therefore non-serious or non-fine-art, and ultimately low quality and not
collectable.
People don’t realize that digital tools have evolved. The fact is that digital
tools evolve at an amazing rate and digital artists today are faced with a
staggering number of choices. Almost limitless options are available with
respect to unique combinations of style, effects, methods, and output. So much
so that it becomes mind-numbing when trying to wade through it all. The
challenge facing the digital artist today is not just the execution of the
actual subject matter, but also the choice of software and the selection of
methods used to create the finished piece.
It’s easy to lose track of technology since it advances at such high rates of
speed. Even those who work with it on a daily basis are having a hard time
keeping up. What techniques may have been a pipe-dream a year ago may now be
totally accessible to even the hobbyist with a modest technology and financial
investment.
What most people do not realize is that digital art has been permeating their
lives for quite some time. Things like movies are an obvious place, but these
days most commercial art, that is, the art you find on book covers, CD covers
and pretty much anything that gets printed is probably digitally created. It
just isn't feasible for most commercial illustrators to do it any other way with
the competition that exists and the tight budgets of publishers. Even in
printing, the concept of the original has fallen away. With the very reasonably
priced digital presses that are available it just doesn’t make sense to continue
working with the more expensive process of handling, scanning and converting
physical media when one can have it all digitally from the onset.
The reasons for the prejudice against digital art are definitely a subject that
can take up an entire volume just by itself! I believe that eventually it will
be just another tool, though it may take a decade or two before we get there.
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Other
information about yourself that might not be directly art-related? |
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I have been called a digital evangelist of sorts. Because I love working with
digital tools so much, I find that I’m a natural ‘spokesman’ for it and
generally end up speaking at conventions and shows about it. My own experiences
(with the difficulties people who create in digital have with finding agent
representation, selling digitally created work to serious collectors, and
finding galleries willing to show art that is digital in any way) have forced me
to find my own solutions, representation and marketing avenues so I’ve got first
hand knowledge. And, as one of the truly dedicated digital fanatics, I am always
happy to share what I’ve learned. I believe that with enough education and
exposure, the whole digital versus non-digital issue will melt away and we’ll be
able to go back to what’s important… the art.
In my role as digital evangelist, I’ve helped one of the major
sci-fi/fantasy/space conventions, Dragon*Con, start and maintain their own
Digital Art section. Truly ground breaking and forward thinking, the Dragon*Con
Art Show gives digital artists their first real acceptance into a major event of
this caliber. The Dragon*Con Art Show accepts digital art in its native format
and uses print on demand technology to deliver the final art product to
customers on the media of their choice! This has taken what some considered a
liability and undesirable ‘media’ and turned it into a real asset. Entry fees
for digital art are mere dollars per piece, there is no shipping expense, no
hanging expense, no inventory overhead to maintain, and no up front production
costs to the artists. This is how digital technology really shines!
I do still enjoy the techy side and like to keep current on things out side of
digital art. I own, with my business partner, a web hosting company that was
created to primarily address my own, somewhat complicated web hosting needs but
which quickly grew to accommodate other artists and small businesses, too. I
really enjoy designing and developing web sites and ecommerce applications for
internal use as well as for clients. And, because my philosophy is ‘art
friendly’ we offer some darned attractive hosting packages geared specifically
for these types of sites.
I've written, with my multi award winning co-author John Grant, a book
celebrating and showcasing the diversity of art created using digital tools. The
book, Digital Art for the 21st Century, made Locus Magazine's 2004 Recommended
Reading List:
http://www.locusmag.com/2005/Issues/02RecommendedReading.html.
I've been very pleased with the warm
reviews we've been getting from art critics and book reviewers alike, who are
not necessarily into digital-anything. Unlike most digital art books, the genres
and styles represented in this volume really aren't CG or even fantasy specific.
We've got artists whose work can be classified as traditional ‘fine art’ and
whose technique looks like oil paintings mixed together with artists whose work
looks like a very stylized and digital version of TRON. We really show off the power and versatility of
digital tools! The book is available at major bookstores around the world,
including
amazon.com.
I'm currently writing a book to help people
through their digital learning curve — a book on Digital Art Tools & Techniques. I feel that there is a need for a
book that starts at the beginning and logically builds to sophisticated
techniques, in one easy to use volume. The idea is to start off with the
fundamentals of digital image creation, such as what a byte is, the advantages
and disadvantages of different file formats and the preparation of images for
the various desired end-purposes, and then graduate in easy stages to choices of softwares, three-dimensional modeling and present a plethora of money and
time-saving tricks. In a final section, there will be step-by-step presentations
demonstrating how all the techniques of earlier chapters can be put together to
create dazzling final results.
I'm really excited about this project and look forward to seeing it on the
shelves.
Also, I've got my mind on compiling a scrumptious coffee table book,
Life is a Bowl of Fractals, showcasing
and explaining fractals; as an art form of their own and as a tool for the
creation of other art pieces. Most volumes dealing with fractals, as currently
available, tend toward math-geek-speak and I feel, turn people away from the
creative and exciting aspects of fractals. Also, I find that most ‘art’
displayed in these fractal volumes is awkward, looking rather dated showing only
the standard ‘mandelbrots’ and ‘julias’ done in clashing colors that make me
wonder if the artist was perhaps slightly color blind. Most existing fractal
books hardly scratch the surface and do a poor job showcasing and introducing
the real beauty, versatility and usefulness of fractals in all aspects of the
creative process.
Fractals are everywhere around us. Sea shells are fractals. Trees, plants,
clouds, and even complex terrain can be realistically represented using fractal
formulas. Fractals are used to simulate the real world and do an amazing job
creating complex, life-like structures that we would be hard pressed to manually
draw or build. Fractals are used in Hollywood, too. For example, the waves and
water in the movie Titanic were mostly math, fractal-based math rendered by a
computer!
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Here is an example of what I mean… Everything you see in this picture is a
fractal. The objects/temple structures are fractals which have been rendered
into 3-D coordinates and the water ripples are generated using a fractal-based
formula. The overcast sky with its ‘plasma’ cloud formation is fractal based.
Even the rock texture is fractal-based! And, this is just a single example using
some inexpensive software. Pretty neeto, hey? |
I am co-owner of a few artist-friendly services:
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(unique clothing and accessories featuring much digital
art) |
(art gallery and print store - as of this date not
yet open, but coming soon) |
(Web Hosting) |
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How can patrons contact you to purchase your art? |
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The best way for patrons to contact me is through my agent. Her name is Jacki
and they can catch her via email at
jacki(at)weird-art.com, or at (225)
978-8234 via telephone. If they prefer dealing with me directly,
that's fine too. I can be contacted through the
Contact form on this web
site or if you prefer direct email, my email is
weird.audre(at)weird-art.com.
I've got a few web-based galleries where samples of my art can be viewed:
Weird-Art.com
Freaky-Fractals.com
MysticalMandalas.com
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