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ArticlesWorks In Progress

Author, with multi award winning author/editor John Grant, of Digital Art for the 21st Century: Renderosity.

Digital Art for the 21st Century: Renderosity has been selected for inclusion in Locus Magazine's Editor's Choice, 2004 Recommended Reading List in addition to being short-listed for the 35th annual Locus Awards.

 

Digital Art for the 21st Century: Renderosity has been selected for inclusion in Locus Magazine's Editor's Choice, 2004 Recommended Reading List.  "This recommended reading list, published in Locus Magazine's February 2005 issue, is a consensus by Locus editors and reviewers." You can view the list yourself by clicking here.

Being on the 2004 Recommended Reading List automatically puts Digital Art for the 21st Century on the short list for the 35th annual Locus Awards ballot.

As a testament to the showcase and artist selection some of our artists have also been short listed for Best Artist voting. Congratulations to David Ho, John Picacio, and Ron Miller!

Digital Art is coming of age, and nowhere is this more evident that at Renderosity.com, by far the largest online community of it's kind — with over 200,000 members and well over 100,000 digital images on display in the site’s numerous galleries. Many of the most influential and promising artists of this community have been brought together by John Grant and Audre Vysniauskas in their new book DIGITAL ART FOR THE 21st CENTURY: Renderosity.

This book displays the cutting edge of digital art, and will certainly become a classic in the field.

Audre Vysniauskas (audre), digital artist extraordinaire and past Editor-in-Chief of Renderosity Magazine, joins Hugo-, World Fantasy- and Chesley Award-winning writer John Grant to present DIGITAL ART FOR THE 21st CENTURY.

Showcased in this lavish volume is a large selection of Renderosity contributors’ finest works. In the 21 generously illustrated portfolios here—200 images in full color—you will see a stunning variety of the very best of modern digital art, including:

  •  human forms
  •  fantasy
  •  science fiction
  •  abstracts
  •  portraits
  •  fractals
  •  landscapes
  •  and much more

Each artist brings to this collection a unique style and approach, together creating the most comprehensive published collection of modern digital art to date. Brief technical notes accompany each image, and in addition the artists provide their own insightful comments.



Articles  & Presentations:

Sense in Renders (e-Frontier, formerly Curious Labs) - Knowledge is Power, Especially in Renders

CGI Magazine - January 2002 issue - "Fleshing-Out the Details" by Joe Grover, Audre & Syyd Raven.  This was an article showcasing techniques for using Poser and Pro Pack to achieve realism in 3D character renders.

Digital Minutiae: What You Don't Know Will Eat Your Pixels!
Article discusses the complexities of compression and data loss in regards to differing file formats.

Works in Progress (Books):

Digital Art Tools & Techniques: A Practical Course

The personal desktop computer offers a powerful new tool for the visual creator, and in recent years more and more artists have been turning to this exciting new medium. Courses in computer graphics are now plentiful at universities and colleges. Established artists in other media are discovering in the computer a vital new means of expressing their visions, and are adding it to their toolkit. Some newer artists are making a direct progression from drawing to digital techniques. All are finding that the electronic media are permitting artistic creations that might be difficult if not impossible using traditional paints.

The rapid proliferation of digital techniques and image-manipulating softwares has meant that, to the newcomer and professional alike, the practice of digital art can seem like negotiating an especially complicated maze. What has been lacking is a guide to this maze, one that starts from first principles and works up in a logical manner to explaining the greater complexities, offering tips and advice that even the highly experienced professional may not have encountered before.

Thanks to Digital Art Tools & Techniques: A Practical Course, that lack is now a thing of the past. Written by acclaimed digital artist Audre Vysniauskas (audre), it begins by examining the fundamentals—often ignored at their peril by professional practitioners—of digital image creation, such as what a byte is, the advantages and disadvantages of different file formats and the preparation of images for the various desired end-purposes, and graduates in easy stages to choices of softwares, three-dimensional modeling and a plethora of money- and time-saving tricks. In a final section, step-by-step presentations demonstrate how all the techniques of earlier chapters can be put together to create dazzling final results.

With its wealth of information and its profusion of illustrations and examples, Digital Art Tools & Techniques: A Practical Course will be invaluable—and inspirational!—to professional digital artist and beginner alike.

This unique and timely book will show you how you can go from this:

03 fractal 3 in UF

 

to this:

14 final masque

…all without breaking a sweat or investing a fortune in your digital art tools!


Life is a Bowl of Fractals

In the 70's fractals were a mathematical and visual oddity. Grouped together with the aging psychedelic-genre, mainstream and sophisticated art connoisseurs alike quickly dismissed the gaudy-colored patterns as inconsequential and really not all that attractive, anyway.  Since then, fractals have emerged as one of the most powerful and versatile tools in not only visual art, but in the modeling and understanding of natural and chaotic systems in all fields of discipline.  Our understanding of the fractal has matured, and with  it our appreciation and application of them—fractals have become both an indispensable tool and art form of their own. Fractals are everywhere around us. Sea shells are fractals. Trees, plants, clouds, and even complex terrain can be realistically represented using fractals. Fractals are used to simulate the real world and do an amazing job creating complex, life-like structures that we would be hard pressed to manually draw or build.

Not only a scrumptious coffee table book, Life is a Bowl of Fractals showcases and explains fractals; as an art form of their own, as a tool for the creation of more complex and engaging art, and as a tool to accurately model complex systems. Most volumes dealing with fractals tend toward math-geek-speak, turning people away from the creative and exciting aspects of fractals. Life is a Bowl of Fractals starts at the beginning to explain the concepts with easy-to-understand examples and follows up with breathtaking visuals and applications of fractals in use as art and as tools used in the creation of more complex systems and images. 

Filled with amazing artwork, illustrationsdefinitions, experiments and links to internet sites for further exploration, this indispensable volume is sure to benefit not only the artist interested in expanding their toolset with powerful new techniques, but the generally curious wishing to understand more about the world around them as well.

Everything you see in this picture is a fractal: The structures (rock-hewn temples) are fractals which have been rendered into 3D coordinates. The water ripples are generated using a fractal-based formula. The overcast sky with its ‘plasma’ cloud formation is fractal-based. Even the rock texture has fractal components which give it the natural-looking coloration and texture!

The foundations of this image are fractals as well.  The main theme, in fact, is a 2 dimensional fractal which has been applied in various ways to create not only he backdrop and ornamentation for this image, but clothing and headdress for this character as well.

 

 

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